

Standard Battletech fair describing an important conflict between forces loyal the Katrina Steiner and those loyal to her brother Victor. Overall writing was a little messy but had good intentions.more Even his space battle was pretty interesting despite the unconventional elements involved.

Some really great battle scenes in this book, which one can come to expect from Coleman books at this point. It's fortunate that the FedCom forces were more distracted by their personal idiosyncrasies to mount a proper assault against the militia and thus gave our heroes enough time to work through their personal drama.

With this being another book set during the Steiner-Davion civil war, things quickly degenerate into something nasty. And they added in the challenge of integrating with a new unit while still dealing with his personal demons. Thus his decision to return home and become part of the planetary militia rather made sense in this context. There was a serious effort to use the protagonist David as a way to explore the sort of PTSD that the Inner Sphere warriors who had journeyed to the Smoke Jaguar homeworld of Huntress to take the battle to the Clans. Coleman book and this had a rather somber tone to it. And they added in the challenge of integrating with a new unit while still dealing with his personal de Another Loren L. NOTES: This release is standalone and includes all previously released content.Another Loren L. Take the fight to all-new lush, tropical environments – but watch out for the spore clouds (or use them to your advantage!) Take control of three locations to triangulate fire on an enemy installation before time runs out. Target Acquisition is an exciting new mission type that challenges you to put your light and medium ‘Mechs to the test. NEW BATTLEMECHSĮxpand your ‘Mech arsenal with the armor-chopping power of the Hatchetman, the speed and versatility of the Crab, and the battle-computer-equipped Cyclops. But when their forces are routed and the siblings flee in two directions you’ll need to choose which commander – and which unique salvage – you’ll pursue. The Zhao twins are a thorn in the side of your employer and it’s time to terminate their command.

Will you share this information with your employer or keep the ‘Mech for yourself? The routine capture of a criminal syndicate’s warehouse uncovers the resting place of an ancient BattleMech. Will you escort them to safety at the risk of your MechWarriors and their ‘Mechs… even if they can’t pay? The petty squabbling of political rivals takes a deadly turn when civilians are caught in the crossfire. Here’s just a few examples of the many new stories and challenges you’ll face as a mercenary commander in Flashpoint: In addition to narrative twists and turns, some Flashpoint stories feature consecutive deployments in which players can’t repair or heal between missions, while others feature infiltration contracts that restrict the tonnage of deployable BattleMechs.īeyond adding over 30 hours of exciting Flashpoints to BATTLETECH, this expansion comes complete with three new ‘Mechs (including the highly anticipated Hatchetman), a challenging new mission type, and a new tropical biome for the biggest and most challenging BATTLETECH experience yet. Introducing Flashpoints: high-stakes, branching short stories that link together mercenary missions, crew conversations, special events, critical choices, and rare bonus rewards to take BATTLETECH’s endgame and Career-Mode gameplay to the next level.įlashpoints embroil you in the feuds and machinations of the various Great Houses of the Inner Sphere, and are designed to keep even the most hardened mercenary commanders on their toes. BATTLETECH’s first-ever expansion adds new gameplay, depth, and over 30 hours of new content to your mercenary experience.
